Thursday, December 05, 2013
Wednesday, December 04, 2013
Monday, December 02, 2013
Resources won by destroying castles are used to purchase replacement ammunition; this can lead to a dead-end if you run out of cannonballs and can’t destroy the additional castles required to purchase more cannonballs. Different ammunition types are appropriate for the varied defensive materials in the game, and optional objectives can unlock more research points. Growing food using meat-based plants will also allow for more advanced weaponry. You can design custom castles or play against human opponents, but only if your foe’s IP address is known in advance. The sieges offer uneven layout difficulties; more challenging designs will simply drain you of precious resources. Controls are simple as you adjust the angle and power of each shot. The repetitive nature of the game, along with unbalanced difficulty and resource collection that can permanently dwindle, make Blasted Fortress an artillery title to forget.
Friday, November 29, 2013
I'm playing Space: The Return Of The Pixxelfrazzer, a space action role-playing game.
Tuesday, November 26, 2013
The game features ten stages plus and endless mode and a tutorial; content can be expanded by using the simple level editor. Each level offers freeform placement of structures: resource collectors, power generators, turrets, walls, research buildings, and repair facilities. Spare resources can be used to upgrade existing buildings, and the simple AI can be funneled by clever use of walls. Your ship can directly fire on enemies using awkward ship controls with imprecise aiming; a “ghost” movement mode is provided to navigate through walls. Overall, SBX: Invasion is an enjoyable entry in the tower defense genre thanks to unrestricted building placement and the level editor.