The game currently features two states (California and Nevada), with Arizona added for free later and additional states as DLC. Only two truck models are initially available, although more are coming in the future as well. The game is largely the same as Euro Truck 2: transporting goods through one-off contracts or running a company, hiring other drivers to earn additional money, and expanding the enterprise over time. Experience earned while driving can be spent to unlock the ability to transport more precious cargo further distances. The interface and overall driving experience is essentially identical; that said, American Truck Simulator is just as enjoyable and hypnotic as its predecessor. Although the game is more like an extensive modification than a full sequel, it is priced appropriately and fans of Euro Truck 2 will feel right at home on the roads of California and Nevada.
Monday, February 01, 2016
The goal is to capture as many castles and villages before the demon apocalypse, which allows for maximum army recruitment when fighting the forces of evil. One death is allowed per randomized map. Units include peasants, knights, archers, cavalry, and larger special units; population caps can be upgraded using gold. The mostly automated battles do allow for limited interaction, like placing dragon attacks or giving orders to cavalry units. The games are quick and there is strategy in deciding where to reinforce next, giving 10 Minute Barbarian a light strategic feel.
Thursday, January 28, 2016
I'm playing Homeworld: Deserts of Kharak, a real-time strategy game by Blackbird Interactive and Gearbox Software.
Monday, January 18, 2016
Tuesday, January 12, 2016
The objective: get to Mars. The crew must scramble each turn to repair rooms and counteract ship damage and other negative events. Each room can provide different bonuses, from food production to ship repair and health increases. Each crew member has a class that determines their special ability, health, stress level (higher stress makes for worse decision choices), and dice supply (replenished with food). Dice are rolled in each repair event, used to simply repair the calamity, activate the crew member’s class ability or room module ability, or undertake research projects for instant benefits. Each repair mission can have hazards that will cause crew damage, locked dice, or lost dice if specific numbers are rolled; hazards can be automatically countered with assists. Tharsis excels in crisis prioritization: there are never enough crew to do everything, and placing the right combination of crew in the right rooms in the right order produces intriguing strategy. An interesting setting and compelling strategy makes Tharsis a distinctive, albeit very challenging, survival game.