This early version of the game allows you to assign work crews and designate tasks (gather resources, construct buildings, run a factory) that will be automatically undertaken by your colonists; a potentially detailed supply chain keeps your new colony afloat. Native fishpeople will attack on occasion; further supernatural forces are to be added before release. Clockwork Empires has a while to go, as it needs to add many promised features (detailed colonist memories, cults, violence, objectives, native factions, multiplayer, combat, monsters, vehicles) before its release next year.
Monday, August 18, 2014
Friday, August 15, 2014
I'm playing Victory at Sea, a naval real-time strategy game by Evil Twin Artworks and Mongoose Publishing.
Featuring three campaigns set around the world during World War II and six historical battles, Victory at Sea also has custom battles where you can choose the ships in your fleet (destroyers, corvettes, submarines, cruisers, battleships, carriers, and torpedo boats). Ships can either be given generic move and attack orders or controlled directly; weapons have specific ranges and orientations that must be accounted for. Aiming is very imprecise and the AI doesn’t adhere to naval tactics and simply rushes towards the opposition. There is location-specific damage, but not until a ship is almost destroyed. The shortcomings with the AI and aiming mechanics make Victory at Sea hard to recommend.
Wednesday, August 13, 2014
Monday, August 11, 2014
Featuring five-on-five contests, the goal is to jump across platforms and throw the ball into the goal. A single player mode is available against bots, although this is simply a practice mode as the bots aren’t great teammates and rarely exhibit competent movement across each of the game’s five maps. You also can’t issue orders to the bots, and their incompetence can prove to be frustrating. The game’s floaty physics involves a lot of jumping and missing platforms; tumbling downwards towards a respawn is a very common feature (it’s analogous to a kill), especially since shooting an enemy will accelerate them rather than causing damage. Scoring a goal earns a seed that can be planted on the map; each plant comes with an active ability and passive buff for the team. Pickups (like grappling hooks and speed boosts) are also scattered across each map. Epigenesis is a fairly innovative game with a fast pace best enjoyed online.