Featuring cross-platform (Windows, Macintosh, Android, and iOS) multiplayer, this top-down World War II game has a campaign where you must capture all territories on the map by moving ships one zone per turn. Prestige points earned from your captured territories can be spent on new ships with customizable weapon layouts. Although you cannot attack from multiple zones simultaneously and there is no indication of unmoved ships, the campaign mode can be entertaining. Battleships, carriers, cruisers, destroyers, and frigates take to the high seas equipped with standard artillery, anti-air weapons, and torpedoes. Battle Fleet 2 uses angles and power adjustments to fire the weapons, producing tense gameplay reminiscent of Scorched Earth or Worms. Location-specific damage, airstrikes, fog of war, and strategic command cards round out the turn-based battle features. The AI is woefully passive on the campaign map, but does put up a decent fight in the battles, although it handles terrain poorly. Battle Fleet 2 is a light, but satisfying, game with some thought-provoking gameplay.
Wednesday, July 23, 2014
The game features a career mode where you pick a boxer and enter progressively harder round-robin tournaments. Timing mini-games in the gym (or cold, hard cash) are used to increase strength, stamina, or speed. Quick matches and online play are also available. Real Boxing supports several control options to throw punches: cumbersome keyboard input, or buttons or the right analog stick on a gamepad. Stamina prevents you from punching too often, and two knockdowns when your health reaches zero usually results in a knockout. You can block punches or tap the same button to dodge and counter a blow. Clinching (hugging) an opponent to recover health wastes an incredible amount of time with its stalemating button-mashing mini-game. While the AI fighters are challenging opponents, the repetitive commentary and knockout-heavy results inhibit realism. While the button-mashing mini-games and other assorted oddities of Real Boxing prevent it from being the world champion, the fan-friendly price does make it a contender.
Monday, July 21, 2014
Friday, July 18, 2014
Featuring local two-player cooperative play, the action-oriented title involves defending a Martian colony against countless shuffling foes. The control scheme is conventional for a top-down game, and the minimap is useful in spotting enemies that are off-screen. Between missions, stats can be upgraded and perks can be earned from XP earned during each patrol; in addition, weapons and items can be purchased. Deadstone also allows you to place defensive mines and turrets on the barren landscape before a patrol begins. While pistols have unlimited bullets, rifles, shotguns, and other weapons have distressingly limited ammunition. A lot of time is spent reloading the weapons, and careful ammo management is a key to survival. The enemies are stereotypically slow, dumb zombie-like creatures, with the occasional exception. The methodical pace and repetitive action of Deadstone lessens the appeal of this top-down action game.
Wednesday, July 16, 2014
I'm playing Instant Dungeon!, a dungeon exploration game by with the love studios and Flying Interactive.