Wednesday, August 10, 2005

Inago Rage Review

Inago Rage PC, developed and published by Dejobaan Games.
The Good: Easy to learn, lots of levels, map editor, can be challenging
The Not So Good: Not the sharpest AI, nothing new brought to the table
What say you? An average shooter with some nice special effects: 5/8

Inago Rage is a first person shooter that takes place in a space-type environment with gravity and geometric enemies. The goal of the game is to accumulate a number of points before time expires, by shooting enemies or collecting jewels. The game is kind of a throwback to the early days of 3-D shooters, with simple but elegant graphics and easy to learn controls.

The graphics in Inago Rage bear some mention, because they are by far the most original aspect of the game. The small arenas are a collection of platforms and enemies, each rendered in a sci-fi theme, mainly metal and neon. Each of the enemies and other objects are rendered in bright colors that hold definition against the dark of space. Inago Rage has a definite mood and theme they are trying to accomplish in the game, and it works well. The sound in the game only serves to enhance the atmosphere, providing basic effects and techno background music.

Inago Rage features 50 different levels to complete. The controls are very simple to learn, as there is only one type of run with no reload, and jumping is accomplished by using rockets, much like the Tribes series. All of the levels are very small, and can take seconds to fly or walk from one side to the other. This may actually work to the benefit of the game, as there is no place to run and hide if the action becomes too intense. The game has 31 different types of enemies that you will encounter, each some kind of geometric shape or other strange creation of light. You can have over 100 enemies in the level at one time, so the game can get hectic. You are penalized for falling off the map with a time penalty, not dying and having to restart the level from scratch. Each of the levels is tied together by a graphic novel story: real pictures with bubbled text. These don’t really matter to the gameplay, and their addition is neutral to the overall experience. While you encounter the enemies, there are several powerups available on the map, such as the ability to slow time or gain some health if you’ve been hit. There is also a map editor so that you can create your own levels to play with. Overall, Inago Rage ends up being an average game. There were no moments in the game where is was impressed with any particular feature, just a sense of general delight at the sci-fi graphics. The AI is not really a challenge unless massed, as they wander slowly towards you. Since most don’t shoot, they must come into contact with you to do any damage, so the tactics the AI can use are reduced. It’s a simple shooter with some nice peripherals, but that’s all.

Inago Rage is a strange game to review: it’s not a bad game, it just doesn’t really offer much new material to the already jam-packed shooter genre. The graphics are definitely a signature of the game, but the gameplay itself is a little too repetitious to make the game otherwise stand out. This is a straight-up single player game, so if you’re in to older, simpler shooters without obscene system requirements, you might want to check out Inago Rage.