I'm playing Blue
Libra 2 , a real-time strategy game by Orator Games.
The game features a thirty-three level
campaign where each mission clocks in under ten minutes in length.
Each level has a scripted layout and you can’t repeat previously
completed missions. A difficulty level can be chosen at the beginning
of the campaign, but cannot be altered once you start. Between
missions, you can unlock research options that award more command
points, faster production, increased attack or defense ratings, or
enhanced range. There is no single player skirmish beyond the
campaign, although Blue Libra 2 features online multiplayer, but only
if you know your opponent’s IP address in advance. The interface is
clearly designed for touch screens, but it works well enough with a
mouse. Unit paths are drawn on the screen, and splitting groups is
accomplished by drawing while holding the shift button. Units are
automatically placed in fleets for easier management, and rally
points can be assigned to quickly move units as they are built. Units
are built automatically as soon as the planet-specific resources are
available, which also reduces micromanagement. Your planets and
mothership can be upgraded, which increases damage and production
speed, but prevents buildings units for a significant amount of time.
Planets provide more units and asteroids automatically ship resources
to nearby worlds. Units have specific roles on the field of battle
and automatically engage any enemy unit in range. Game balance is
almost ruined by the static defensive emplacements that cause too
many damage and are captured too slowly. The AI is a competent foe,
sending appropriately-sized fleets to vulnerable planets. While Blue
Libra 2 is relatively simplistic, it is a fast-paced, streamlined,
manageable, approachable, and challenging real-time strategy game.