I'm playing F1
2012, a racing game by Codemasters.
Since I previously reviewed last year’s
version of the game, this video will primarily concentrate on what’s
new. First, the twenty-four drivers and twenty tracks of the 2012
season (including newcomer Circuit of the Americas and returning
circuits Bahrain and Hockenheim, with Turkey being removed) are
included. The game strives, and succeeds, to be more approachable,
with a new Young Driver Test tutorial mode that is done well, and
narrated strategy information videos accompany each track. The new
champions mode offers multi-lap challenges to pass a specific past
champion, and the season challenge cuts the number of events in half
while giving you a rival driver you can swap rides with if you defeat
him on the track. The multiplayer options remain the same, but the
removal of Games for Windows LIVE is welcome. The races offer no
noticeable changes to the AI, damage model, or handling, not that any
were needed. The improved weather system soaks specific areas of each
track, which can produce some interesting racing and important
decisions regarding tires. The outstandingly detailed graphics remain
and perform quite smoothly. The new game modes are meaningful
additions, but owners of last year's F1 effort will find it hard to
justify spending $50. Those drivers new to the series, however, will
find a rich, approachable simulation well worth the asking price.