I'm playing Worms Revolution,
a turn-based strategy game by Team 17.
The latest entry in the venerable
franchise starts with thirty-two scripted campaign scenarios,
including a slow, laborious mandatory eight-mission tutorial, and
twenty puzzles where you must eliminate all of the enemy combatants
with one unit. There are also deathmatch, fort, and classic modes
(with none of the new features) that can be played against the AI or
online. As before, your worms can be customized in appearance, and
the map editor allows you to create custom layouts if the random maps
aren’t good enough. New features in Worms Revolution include water
that flows down hill, a worms receive damage if submerged. In
addition, objects that can poison, flood, or explode when destroyed
are present; they can also be moved around (using two of the new
utilities in the game) for added variety and strategy. Also new are
classes: in addition to the standard soldier, you have a scientist
that heals the team, a fast-but-fragile scout, and the
slow-but-robust heavy. New weapons are available that take advantage
of the new features (like water bombs and UFOs to teleport objects),
while the classics also remain (like the iconic holy hand grenade).
The AI is deadly accurate at anything above brain-dead difficulty, so
you must be precise with your shots. The sound design is noticeably
improved, and while the worms and weapons have gone 3-D, the map
textures are blurry and low-resolution. Still, Worms Revolution
offers a slight step forward for the franchise at a reasonable price,
as the new water, objects, and worm classes add just enough to
justify purchasing the game.