In the game, you traverse large
structures in space searching for cargo containers, eventually
discovering a sector key to unlock an additional set of levels. The
levels are generated based on their name, which allows for high
replay value with online high score comparison. Gathering new cargo
types unlocks new abilities and upgrades. While each set of
structures will collapse after an amount of time, a “journey”
mode allows you to explore with no time limit. Cargo Commander does
not have any difficulty settings, so you can get stuck if you happen
to choose overly challenging layouts. The control scheme uses the
WASD keys to move and the mouse to aim, which works well. Your
character can shoot various weapon types (nailgun, shotgun, mines) at
enemies that populate each room, and you can drill almost anywhere to
make your own path between structures. Each room also has its own
gravity, which adds a unique sense of disorientation as you explore.
You can also float in space (until you run out of oxygen), which
allows you to skip around structures and enter where you choose.
There are some stability problems (occasional crashes plus instances
of not finding the online server, losing all of your hard-earned
progress), but the unique elements of Cargo Commander make it stand
out in the platformer genre. Cargo Commander maintains originality
thanks to its gravity-bending, randomly generated, destructible level
design.