Wednesday, January 02, 2013

Teleglitch Gameplay Review

I'm playing Teleglitch, a roguelike top-down shooter.

You are granted only one life and the game doesn’t save your progress at any time, contributing to Teleglitch’s brutal difficulty. Each level is semi-randomly generated: the same room pieces appear, but in a different order with different enemies and items. Each level is quite extensive and allows for a good amount of exploration. The retro graphics are done well, although the low resolution can make it difficult to differentiate between objects when the action becomes intense. The fog of war is memorable, however, as it blacks out anything beyond your line of sight. The controls work well on the PC: WASD to move and the mouse to aim (holding right-click to shoot can get tiresome, however). There is a large selection of weapons and items to pick up, and you can combine items to make interesting blends; these are scripted but still fun to build. Ammunition is scarce, as is health and armor. The enemies exhibit simple behaviors that are effective in numbers, and their quick movement makes aiming more difficult. The retro graphics, weapon combination system, semi-random level layouts, and high difficulty make Teleglitch stand out amongst top-down shooters.