Thursday, June 20, 2013

Expeditions: Conquistador Gameplay Review

I'm playing Expeditions: Conquistador, a tactical role-playing game by Logic Artists and bitComposer Entertainment.

You are a Spanish conquistador, exploring portions of Latin America in the 16th Century. Your character has several stats that determine initial combat conditions, negotiation ease, medicine cost, hunting results, movement speed, and the morale of your party, the members of which you choose before your expedition begins. Each character has a class (doctor, hunter, scout, soldier, scholar) and attributes that determine their skills in the tropical wilderness. The campaign map must be explored to uncover resources and activate quests; most events have dialogue interactions that can determine the outcome. Resources are used to provide your troops with weapons and food; you can also trade goods or manufacture traps and barricades for combat. As you camp for the night, you assign one task (guard, patrol, hunt for food, manufacture medicines, preserve meat, construct objects, treat patients) to each character, and events may trigger based on your decisions. Characters can be promoted using experience gained by doing quests and completing battles, granting new abilities and improved stats. Tactical combat is turn-based, and is more interesting when characters have advanced abilities. Overall, Expeditions: Conquistador is a solid tactical role-playing game in a unique setting.