Wednesday, June 05, 2013

Fallen Enchantress: Legendary Heroes Gameplay Review

I'm playing Fallen Enchantress: Legendary Heroes, a fantasy role-playing 4X strategy game by Stardock Entertainment.

Legendary Heroes is a standalone expansion that, like the original Fallen Enchantress, is free to early adopters of Elemental. The game features two new factions, a special ability for every faction, some new game customization options (production pace and world difficulty), and huge map sizes. The user interface has gotten some minor tweaks as well. You can now produce extra resources when a city is idle, extra unused food accelerated growth, and too many cities increases unrest. Fallen Enchantress: Legendary Heroes also features new monsters, quests, weapons (with special abilities), and spells. Champions are now recruited by accumulating fame (by completing quests) rather than finding them on the map, which is a better system that involves less luck. Heroes also choose a specialization with different tech trees for ability upgrades that are earned with battle experience: another good enhancement. The tactical map count has increased, and the AI has been improved, producing more balanced games. Fallen Enchantress: Legendary Heroes offers a couple of major enhancements (the recruitment of champions and hero skill tree) and a host of minor changes that result in an improved game, recommended for new players to the series and (obviously) those who get the expansion for free. Those who already have Fallen Enchantress (or the original version of Elemental), however, won’t likely find enough to justify purchasing this standalone title, even at a discounted price.