I'm playing Panzer Corps: Allied Corps, a turn-based strategy game by Flashback Games Studio, The Lordz Games Studio, Slitherine, and Matrix Games.
The game is a standalone expansion to the original title, offering four campaigns (and a tutorial) that covers World War II from a Western Allies point of view. Thirty included scenarios (you can play them individually as well) with varied victory conditions provide satisfying content, and important core units carry over from mission to mission. A scenario editor can expand the content even further. Adjustable game settings include difficulty (with sliders for computer prestige, experience, and intelligence levels), weather, supply, fog of war, game rules, combat randomization, and the ability of undoing moves. Panzer Corps: Allied Corps includes Slitherine’s server-side PBEM matchmaking that handles all online combat internally. The game has a handy interface: it’s easy to find units, identify which have not moved or attacked, and locate objective locations. In addition, the map is not cluttered with statistics and the strategic map gives a good scenario overview. Typical units of the time period are included, from infantry to tanks to strategic bombers, and they are rated in several areas, including spotting, movement, ground defense, and hard attack. Units can move and attack each turn, or perform one other action like receiving supplies, gaining reinforcements, or upgrading. Prestige earned on the battlefield can be used to call in new units or reinforce existing ones. Some of the more interesting game rules include increased attack ratings for infantry in urban areas, a zone of control around each unit that prevents enemy movement, retreating when suppressed, ambushes, mass attacks from multiple angles, and rugged defense. The AI is a capable opponent that uses mixed units well. Overall, Panzer Corps: Allied Corps is an excellent approachable turn-based wargame with friendly accessibility and simplified rules without sacrificing strategic depth.