I'm playing GhostControl Inc., a paranormal management game by Bumblebee Games and Application Systems Heidelberg.
On the city map you can undertake new missions, hire additional ghost hunters with different attributes, purchase new equipment, recover health, and fuel your fine ghostbusting vehicle. The turn-based ghost battles require you to reduce their energy enough to trap them. Your view cannot be rotated, which can become quite bothersome when the game requires precise tile-based movement. There is some tactical depth in dividing up equipment and coordinating different actions, like using sensors and turning on lights. The ghost movement can be unpredictable, increasing the complexity of the mission structure. Though it lacks the depth of competing titles, GhostControl Inc. combines simple business management and capable tactical battles in a theme of obvious inspiration.