Thursday, December 12, 2013

Not The Robots Gameplay Review

I'm playing Not The Robots, a roguelike stealth action game.

The campaign features procedurally generated levels of increasingly difficulty and permadeath; smaller sets of levels are present in “operations” and “challenges” modes. Your objective is to eat furniture (obviously), which you can hide behind to avoid lasers and sentries; as you eat more furniture to clear each level, you have less places to hide. Items that allow for sprinting, invisibility, or digging through walls (plus others) are available, secondary objectives become available as you progress, and permanent upgrades can be collected after clearing a level. Not The Robots is a challenging, unique entry in the stealth genre that increases replay value and tension through the roguelike features.