I'm playing the alpha of Destiny of the Cubes, a real-time strategy game.
The game currently features two game modes (normal and survival) offline against the AI, although online play and additional modes are planned before release. The randomized maps give the user lots of options to choose from. Resource gathering with workers is the first step. There is no population cap, but food constantly dwindles based on the size of your population. Buildings improve or produce units, and nighttime brings an increased fog of war. Units attack the enemy automatically, reducing micromanagement, and combat is fast and brutal. Already containing some interesting ideas, Destiny of the Cubes is scheduled for release in 2015.