Monday, May 12, 2014

Supreme Ruler 1936 Gameplay Review

I'm playing Supreme Ruler 1936, a real-time grand strategy game by Battlegoat Studios.

The latest iteration of the series goes to World War II, offering four campaigns (Germany, Italy, Japan, and the United Kingdom), several historical scenarios covering a region of the global map, and a sandbox mode where you can control any country. The interface displays notices for important events and health bars for units, although the reasons for some in-game events (like resource shortcomings) aren’t obvious. Your leadership is divided between the state department (for diplomacy and espionage), finances (including taxation and social spending), production of commodities, researching new technologies, and manufacturing new and military units. The game can handle a lot of units on a global scale; the AI can direct both tactical and strategic decisions to make management easier, although it may do things you don’t want it to. While not the most accessible grand strategy game, Supreme Ruler 1936 strikes a respectable balance between control and automation with high attention to detail.