Friday, May 23, 2014

Tropico 5 Gameplay Review

I'm playing Tropico 5, a city builder by Haemimont Games and Kalypso Media.



The game features a more scripted campaign, single missions, and a sandbox mode with copious custom game settings and plausibly randomized maps. Tropico 5 takes place in five eras (colonial, world wars, cold war, and modern times), each of which offers different buildings and abilities. Tropico 5 also introduces online multiplayer that can be played cooperatively or competitively. The thorough interface provides lots of easily accessible information through tables, graphs, and map overlays. Detailed building and citizen attributes can be tracked as the island grows. Buildings can be placed to produce resources or fulfill housing, entertainment, tourism, religion, police protection, health, media, research, education, foreign relations, or military needs. Budgets for each building can be adjusted for maximum efficiency, and new areas can be scouted for future exploitation. Goods produced on the island can be exported to specific foreign powers using trade routes. Research can unlock new abilities, rival political factions must be dealt with, tourists can be hosted, and new edicts and even a constitution can be drafted. Your extended family dynasty can help manage the island, and successors are born with varied attributes. Finally, random events and missions provide variety during your reign. Offering a handful of significant enhancements (such as multiplayer, eras, and the family dynasty), Tropico 5 is a high-quality city builder.