I'm playing Hegemony Rome: The Rise of Caesar, a real-time strategy game by Longbow Games and Kasedo Games.
The game features a campaign divided into four chapters; there are lots of objectives to fulfill, but the mission design resorts to unfair difficulty by spontaneously introducing numerically superior enemy units often. There is also a somewhat customizable sandbox mode that can take place on the extensive map of Gaul or a smaller section of it. The interface has been improved with unit icons and an asset list. Cities can produce new units, construct upgrades, and collect resources from surrounding farms, mines, and logging camps through manually-designated supply routes. Units are initially recruited with no health and grow as recruits become available; troops defeated in battle will resupply automatically at their home city. Diplomacy is very simplistic, as are the tactical battles: while you can flank enemy units, usually troops are casually clashing in a gigantic blob. The AI is generally passive, especially in the skirmish games, rarely organizing an effective attack unless scripted by the scenario designer. While clearly improved in several areas, Hegemony Rome features limitations with the AI and difficulty balance.