Friday, July 25, 2014

Battle Fleet 2 Gameplay Review

I'm playing Battle Fleet 2, a turn-based naval strategy game by Capital j Media.

Featuring cross-platform (Windows, Macintosh, Android, and iOS) multiplayer, this top-down World War II game has a campaign where you must capture all territories on the map by moving ships one zone per turn. Prestige points earned from your captured territories can be spent on new ships with customizable weapon layouts. Although you cannot attack from multiple zones simultaneously and there is no indication of unmoved ships, the campaign mode can be entertaining. Battleships, carriers, cruisers, destroyers, and frigates take to the high seas equipped with standard artillery, anti-air weapons, and torpedoes. Battle Fleet 2 uses angles and power adjustments to fire the weapons, producing tense gameplay reminiscent of Scorched Earth or Worms. Location-specific damage, airstrikes, fog of war, and strategic command cards round out the turn-based battle features. The AI is woefully passive on the campaign map, but does put up a decent fight in the battles, although it handles terrain poorly. Battle Fleet 2 is a light, but satisfying, game with some thought-provoking gameplay.