Friday, July 18, 2014

Deadstone Gameplay Review

I'm playing Deadstone, a top-down action game by Timeslip Softworks.

Featuring local two-player cooperative play, the action-oriented title involves defending a Martian colony against countless shuffling foes. The control scheme is conventional for a top-down game, and the minimap is useful in spotting enemies that are off-screen. Between missions, stats can be upgraded and perks can be earned from XP earned during each patrol; in addition, weapons and items can be purchased. Deadstone also allows you to place defensive mines and turrets on the barren landscape before a patrol begins. While pistols have unlimited bullets, rifles, shotguns, and other weapons have distressingly limited ammunition. A lot of time is spent reloading the weapons, and careful ammo management is a key to survival. The enemies are stereotypically slow, dumb zombie-like creatures, with the occasional exception. The methodical pace and repetitive action of Deadstone lessens the appeal of this top-down action game.