Featuring randomly generated maps to explore and permadeath (items are lost but stats are not), the game has several classes with varied starting abilities and skill levels (damage, dodge, and health) that can be increased with scrap metal. You can use the other resource, crystals, to forge new helmets and weapons, spawn a pet companion, or purchase single-use items. The polished interface shows nearby loot and enemy locations. An ever-growing blight keeps you moving towards the teleporter at the end of each level, and events keep things dynamic. A good variety of enemies, along with lots of items to discover, round out this pleasing roguelike.