Monday, November 17, 2014

Daedalus - No Escape Gameplay Review

I'm playing Daedalus - No Escape, a top-down arena shooter by Patrice Meneguzzi.

The game offers both single player skirmish games against competent AI opponents or online multiplayer across four game modes (deathmatch, team deathmatch, last man standing, capture the flag). Along with a pleasing number of maps, Daedalus - No Escape includes a map editor for community-created designs. The top-down perspective takes some adjustment for those used to first-person views; the control scheme follows traditional mechanics. Weapons must be picked up quickly upon respawning, as the default gun is generally terrible; there is a good selection of arms that aren’t completely balanced (some are clearly better than others). The fast pace feels reminiscient of Unreal Tournament or Quake, and fans of those titles might find some joy in fragging from a different perspective.