Thursday, January 22, 2015

Mechs & Mercs: Black Talons Gameplay Review

I'm playing Mechs & Mercs: Black Talons, a real-time tactical strategy game by Camel 101 and Kasedo Games.

The game features a poorly-balanced, linear single-player campaign; no skirmish or online content is available. The interface is basic and has limitations: there is no attack-move (units actually forget movement orders after engaging the enemy) and double-pressing a group hotkey does not move the camera to that particular unit. Orders are also placed near, but not specifically at, the mouse cursor location. Landing zones on the battlefield are used to call in addition troops, though there is a lengthy countdown timer, or add reinforcements to existing units. Captured resource pumps give more points for units, and computer terminals can be used by engineer units to control turrets, bridges, or doors. Units gain defensive bonuses hiding behind cover, while automatic weapons cause suppression and attack bonuses are gained for flanking the enemy. A range of infantry and mechanized units are found, differentiated by their weapons and movement speeds. Units are not very smart, which probably explains the lack of skirmish battles. Mechs & Mercs: Black Talons is highlighted by its lackluster campaign, lack of skirmish content, limited interface, and basic AI.