This Master of Magic clone features single player games against the AI or hot seat multiplayer on the same computer. A cumbersome interface requires more work than it should to do simple tasks. Gold, food, and research are produced at cities by assigning citizens to gathering tasks; cities also construct buildings and units. Units and heroes can carry forged items into battle, and magic spells can be researched and used on the strategic map or in tactical turn-based battles. The diplomatic interface fails to show what to offer to make the AI accept a deal. The AI is decent enough, and tactical battles offer a minor diversion. Worlds of Magic fails to introduce any innovation to the fantasy 4X genre, and there are far better alternatives available.