Monday, April 27, 2015

Brother Against Brother: The Drawing of the Sword Gameplay Review

The game comes with twenty-five scenarios spread over five maps (four battles); the goal of each scenario is to capture victory locations within the time limit. Online server-based play-by-e-mail is available, as are a large range of difficulty levels. While the interface utilizes handy color-coded boxes for easier order of battle identification, the rest of the presentation is very dated, with poor, low-resolution graphics. General orders may be given to an army, corps, division, or brigade, such as a combat focus or rally command. In addition, regiments may be issued movement, formation, and facing commands; firing upon enemy units is handled automatically. Terrain, weather, line of sight, fog of war, unit activation, supplies, and morale all figure into the complex combat calculations. The AI isn’t the sharpest opponent, playing the game far too cautiously as a whole. Despite the use of some innovative interface and command options, Brother Against Brother: The Drawing of the Sword is not as appealing as other strategy games that cover the American Civil War.