Thursday, May 28, 2015

Earthtongue Gameplay Review

I'm playing Earthtongue, an ecosystem simulation by Eric Hornby.



By carefully managing a randomly-generated world populated with fungi and bugs, the task is to keep the ecosystem balanced and growing. Fungi (molds, pods, and mushrooms) and bugs (herbivores, detritivores, and carnivores) can be purchased using “intervention” points; the icons for these items are small and hard to distinguish. Plant spores and animals can also be moved around manually to better suit the environment, and time can be accelerated to speed up the process. Careful balance of the creatures is key to the success of the planet, and the result is a calm, inexpensive diversion.