Monday, July 13, 2015

Rocket League Gameplay Review

I'm playing Rocket League, a vehicle sports game by Psyonix.

Adding rocket-propelled cars to association football, the five-minute-long matches are the perfect length. The game scales from 1v1 to 4v4, although three-on-three seems to be the best balance. A season mode and exhibition games can be played against the AI, while training modes teach the basics. Online play features very enjoyable cross-platform multiplayer between the PC and PS4 with dedicated servers; however, there is no server browser, no online leagues, and server functionality has been hit-or-miss. Things move fast in the world of Rocket League: jumping and dodging are key to maneuvering the gigantic ball to its desired destination. Rockets can also be used to speed up and temporarily fly through the air. The third-person game can be disorienting, so the “ball cam” view is useful in keeping track of the action. Rocket League also employs a plausible physics engine. The AI is not a good enough substitute for human competition: teammates are incompetent and unpredictable on the highest difficulty setting (the opponents are skilled, however), while everyone is inept on the medium setting. Interestingly, the AI is extremely good as a fill-in online with two human teammates. Much better as an online game, Rocket League spices up the soccer formula with fast-paced, chaotic action, but lacks solid AI required for an enjoyable offline experience when the servers are not working.