The goal is to guide a sector of space after a major catastrophe; this is done by building projects on each district, planet, and solar system. New projects can be researched on the technology tree. The game provides two objectives to build each turn, and doing so adds influence points. Tax rates and policies can also be adjusted. Workers in each district, from three different classes, can be assigned to produce biological, cultural, or industrial goods (or a mixture of all three) to increase the wealth of each location. The Viceroy includes a lot of economic calculations hidden from the user. Having a well-run economy will result in approval from neighboring factions, providing a bonus. Rebels will appear over time, so it is important to have a military fleet to combat them. Battles are completely uninteresting. Although it has some uncommon ideas, The Viceroy suffers from repetitive gameplay.