Monday, September 07, 2015

Act of Aggression Gameplay Review

I'm playing Act of Aggression, a real-time strategy game by Eugen Systems and Focus Home Interactive.

The game features two campaigns with very standard (make a base, defend a base), very scripted mechanics and no real tutorial. A good selection of maps are available for skirmish and online play, and each include semi-randomized resource locations to increase replay value. The interface is insufficient: while you can control+right-click to make units in a group all move at the same speed, but there are rarely hotkeys for selecting specific buildings and units and it is very difficult to find upgrades (they are located in a specific upgrade building rather than at the building that produces the unit...most of the time). Refineries are placed on resource locations to gather oil (converted into cash), aluminum, or rare earth metals to fuel the economy; they are automatically shuttled back to the base using vehicles.  Buildings also include unit-producing structures, research facilities, and defensive placements. New buildings must be placed next to existing structures, and better units and structures (including nuclear weapons) are unlocked through technology tiers. Cash can also be earned by capturing enemy units or occupying banks. Units include infantry, jeeps, armored personnel carriers, tanks, helicopters, and off-map jets. Act of Aggression also lacks micromanagement of units, which is good considering how many other things must be tracked. The AI seems strong on appropriate difficulty settings. Act of Aggression is a potentially interesting take on the real-time strategy game plagued by accessibility problems stemming from the interface.