The game features two scenarios (one small, one very large) set in Italy. The interface is largely the same as in previous versions of the game, with an equal proportion of handy features and odd mechanics. Cities recruit units and can be upgraded with structures; resource locations surrounding cities are connected by supply lines, and bring in wood, food, or gold. Large numbers of hostile rebel units make initial expansion very difficult. Units gain experience and can unlock skills over time, and battles consist of a gigantic mass of opposing units flailing too and fro. The two biggest issues from the previous game, messy, tactically-bereft battles and randomly-spawning hostile troops, both remain, making Hegemony III: Clash of the Ancients a disappointing follow-up.