I'm playing Train Valley, a railroad management puzzle game by Alexey Davydov, Sergey Dvoynikov, and Timofey Shargorodskiy.
Featuring both objective-based and open sandbox missions, the game involves placing track and then managing the movement of trains from their origin to destination. Laying track is a bit more cumbersome and less precise than I would have liked. Dispatched trains must be sent to the correct color-coded destination by throwing switches and halting locomotives that might collide. The click management aspects of the game provide stress, and the ability to design the layouts adds another layer to the puzzle game. While certainly not a typical management game, Train Valley provides approachable though repetitive thrills.