I'm playing the early access beta of Ashes of the Singularity, a real-time strategy game by Oxide Games and Stardock Interactive.
The large-scale game features both single-player and online skirmishes, where players attempt to collect the most “turinium” resources or defeat all opponents. Each map has a fixed arrangement of supply lines that must be connected to the home base in order to collect resources; this convention allows players to cut-off enemy resource production. A huge number of units can be built, resulting in massive battles across expansive maps. Due to the high unit count, micromanagement is kept at a minimum. Ashes of the Singularity is planned for release in 2016.