I'm playing Blood Bowl 2, a turn-based fantasy sports strategy game by Cyanide Studio and Focus Home Interactive.
The game features a campaign as an extended tutorial, online and offline leagues with custom format support, and friendly matches that lack permanent injuries. The match length cannot be altered from eight-turn-long halves. The interface could utilize hotkeys in addition to mouse-driven selection. The objective is to carry the ball into the end zone; each turn, every player can move or attack (one player can “blitz”, which allows for both). A turn ends when an unsuccessful action occurs, so it is important to complete more likely actions first. In addition to running, the ball can be passed once, players can be injured, and random events occur. Dice rolls are used frequently to determine blocking outcomes, dodging success, and extra movement. The AI seems fairly competent at the game, although they don’t block or attack offensive players often enough. With improved graphics and online league support, Blood Bowl 2 is exactly what you would expect to see in a sequel.