With small to huge randomized maps utilizing a new generation engine, the game features local play against the AI or human opposition, along with online game servers. There is a good variety in classes to choose from, which determine the starting spells, units, and resources used during the game. The archaic interface takes some getting used to, with right-clicking confusingly used to select units and basic 2-D sprites for graphics. Resources collected from owned tiles are used to purchase a diverse selection of units and cast spells. Automated battles are improved, but still hands-off during resolution. Both the environment and the opposing AI are tough adversaries, as some luck is involved in getting a “good” starting position away from powerful creeps. Neutral units roaming the map force players to defend key locations, stretching army resources thin until income becomes high enough to afford additional troops. The hostility of the environment is not as severe as in the previous version of the game, however, which makes the game and its strategic variety more approachable. Conquest of Elysium 4 is definitely an improvement over its predecessor, although the early-game difficulty curve may discourage some strategy fans.