The hook: time only moves when you do. This unique mechanic does hold interest over the two-hour-long story mode, extended by challenges and an endless mode. Most strategies involve throwing weapons at enemies, stunning them and then using their weapons against them; switching into enemy bodies is enabled later in the story. The time-based gameplay does produce some memorable bullet-dodging, precise, acrobatic gameplay, with one-shot kills. Although the game does become repetitive and doesn’t really warrant long play sessions, the key mechanic in SUPERHOT is memorable enough to interest those looking for something different in the realm of first-person shooters.