While exploring randomized sectors, enemies are destroyed to earn resources to manufacture weapons, repair the ship, or upgrade existing components. Additional ships can also be recruited into the fleet, and completing missions grants additional rewards. Aiming is automated during combat, as long as the enemy is within range, so only ship positioning is important. Loot collection is also automatic. The redesigned interface (altered from the mobile version) is adapted well for desktop screens and mouse pointers. A difficult game, Battlestation: Harbinger uses roguelike mechanics to produce an initially engaging, but repetitive and not terribly deep, space exploration experience.