I'm playing the early access beta of Last Days of Old Earth, a turn-based strategy game by Auroch Digital and Slitherine.
The game is a spiritual successor to Armageddon Empires, and shares a lot of the same gameplay mechanics and features. Using procedurally generated maps with different terrain types, an initiative roll (where excess resources can be spent to roll more dice) determines who goes first and gets an action point bonus. Action points are used to move units, recruit new units, and draw more cards. Extra action points can be used to purchase resources required to recruit units. Collectors gather resources from fixed locations on the map, and outposts extend the supply range of the empire. Hero units lead armies and build structures, while new units must be placed on an outpost or HQ. Turn-based battles determine the victors of combat. The game is currently functional and offers skirmish games against a functional AI and online matches, but future plans for Last Days of Old Earth include deck building, stealth mechanics, air units, and a campaign mode.