Monday, August 29, 2016

Worms W.M.D. Gameplay Review

I'm playing Worms W.M.D., a turn-based strategy game by Team17.

The newest entry in the venerable Worms series includes training missions, campaign scenarios, challenges, local multiplayer skirmishes on random maps, and online ranked and unranked matches. Customizing the team comes with fewer options than before, although the game rules can be tweaked multiple ways. The same general gameplay survives, but several significant new features are present. First, weapons can be crafted, either from parts taken from crates or from existing weapons that are dismantled. This allows for new or more powerful versions of weapons to be created, and allows for some adaptation to the current game situation. Buildings can be entered, which protect and hide worms from the enemy. Vehicles are also new, with rocket cars, tanks, and helicopters able to grant fast movement and mobile attacking. Finally, stationary turrets give additional firepower to the battlefield. All of these new features can be disabled in the game rules, so they are completely optional. The AI is a capable opponent on higher difficulty levels. With meaningful additions to the game mechanics, Worms W.M.D. is the best version of the turn-based strategy series to appear in years.