The game features several campaigns with missions that include massive battles and tedious objectives. Random skirmishes against the AI and online multiplayer are also available. Groups of units need to have an officer and a drummer in order to be placed into formations, leaving smaller groups to be disorganized. This becomes more chaotic when units sometimes engage nearby enemies and sometimes do not. The game also does not indicate the income rate of each resource, which makes assigning peasants to collect the most needed item more difficult. Cossacks 3 is a game of resource collection: get the most stuff to build the most units. The game is extremely dawdling: collecting resources, constructing buildings, and recruiting units is all accomplished at a snail’s pace, even on the “fast” setting. In addition, resource requirements for additional military buildings (such as a third barracks) can be extremely high, which does not allow better players to outproduce their competition in terms of units, leading to stalemates during offensive maneuvers. Cossacks 3 plays identically to the previous games in the series, a massive sense of scale with some graphical upgrades. However, a slow pace, limited interface, and game balance issues hold Cossacks 3 back.