Several game modes are available with slightly different victory conditions. Housing, businesses, parks, and reservoirs are placed in districts; commercial structures can be upgraded to increase capacity or daily profit margins. Crime increases when parks and reservoirs are not sufficient. Tedious clicking is required to collect money from businesses (until automated collection can be purchased); this can become frustrating in the game’s isometric perspective, and a method to quickly cycle through structures of the same type would be appreciated. There is not much strategy in Citalis: simply place more businesses when you can afford them, complimented by water reservoirs, parks, and the occasional housing project. Citalis features shallow, repetitive gameplay coupled with a frustratingly limited user interface.