Friday, December 09, 2016

Shattered Throne Gameplay Review

I'm playing Shattered Throne, a turn-based strategy game by Checkmark Games.


The game features a linear campaign with heavily unbalanced scenarios (significantly more enemy units) and no difficulty settings, though the missions are fairly open-ended. Asynchronous online multiplayer can use Steam notifications for new turns. A skirmish mode is also available, but only with a couple of maps; thankfully, the map editor is easy to use and includes Steam workshop integration. Each turn, every unit can move then attack; successive attacks on the same unit increase damage. Mana gained from defeated units can be used to grant map-wide powers. Units include melee, ranged, healing, and mounted options with varied special abilities. Units are purchased at castles from funds earned by capturing villages. Terrain comes with different movement costs and attack/defense bonuses. The AI can surround vulnerable units and capture key structures, but not consistently, and it definitely benefits from a higher quantity of reinforcements common in the campaign. Shattered Throne is a good foundation for a turn-based strategy game, but it needs more content for long-term enjoyment.