The single-player only game features a branching campaign of repetitive missions where you must design a ship to defeat a series of enemies followed by the last ship you designed. Components for the energy core, crew, hull, engine, wings, weapons, and other accessories can be freely attached, scaled, or rotated in 2-D. Controlling the ship is performed using the WASD keys. While the crew automatically fires weapons, camera control is very inconsistent and it is difficult to aim precisely. You can take direct control of a component to repair it or improve the stats, but this usually leaves the ship vulnerable in other aspects. Scrap dropped by defeated vessels can be used to repair. AI ships is good enough to act as capable adversaries. Although Defect has a very novel concept, monotonous mission design and a cumbersome control scheme reduce enjoyment.
Friday, July 22, 2016
The game includes twenty-seven single missions (all of which are unlocked) and an extraneous career mode with the same exact missions. Between each scenario, crew can be hired and items required for mission completion can be purchased through a tedious process. Missions can’t be saved and there is no time acceleration, resulting in lengthy real-time scenarios. A terribly brief tutorial and a lack of an in-game options menu round out the barebones features. Ekranoplans don’t actually fly: rather, they cruise along a few feet above the water, resulting in a boring simulation with sluggish controls and uninspired, repetitive combat. A general lack of polish permeates throughout the title. Despite a very unique subject, Soviet Monsters: Ekranoplans is a terrible simulation.
Tuesday, July 19, 2016
I'm playing Crush Your Enemies, a real-time strategy game by Vile Monarch and Gambitious Digital Entertainment.
Thursday, July 14, 2016
Online multiplayer and skirmish games are both free; purchasing the game grants access to the fairly standard campaign mode. There is a map editor, but no randomized maps (there are plenty of maps included, though). The interface could be improved: tool-tips appear entirely too slowly, counters are not indicated on the aforementioned tool-tips, the minimap is useless, and you can’t zoom in or out. Units are unique in appearance, although they fall into general categories (fast, ranged, healer). There are hard counters in the game for the basic units (guns beat crabs beat scouts beat guns) and turrets that can be captured to freeze, fight, or revert enemy units to their basic form. Units auto-attack while moving, but do not move as a group, resulting in a lot of micromanagement. Difficulty in managing units is compounded by the fast pace of the game; typically, one wrong move (such as losing a large battle, or losing units to a neutral location) is enough to do you in, as the AI is adept at the mechanics. While the campaign isn’t really worth the cost, those who can handle simplified, fast-paced real-time strategy games have nothing to lose in downloading the free skirmish and multiplayer modes.
Tuesday, July 12, 2016
Monday, July 04, 2016
The game features a twenty-one scenario campaign along with freelance missions where pilots, vehicles, weapons, abilities, and missions are purchased; both modes feature large destructible maps. All of the missions are difficult with plentiful enemies; the lack of difficulty settings can make the game frustrating to play. Each unit comes in three classes (mechs, tanks, and air) with a large variety of weapons; several special abilities are also available. Brigador is played from an isometric perspective; controls are handled using the WASD keys to move and turn, with the mouse reserved for aiming the weapons. Handy firing arcs are shown for both the primary and secondary weapons. The AI isn’t smart as much as it is numerous. Adept use of the controls, along with intelligent use of special abilities and weapons, is key to success. Brigador is a challenging mech game with lots of action that desperately needs adjustable difficulty.