The game features eighteen challenging scenarios with scripted quests and sixteen more freeform sandbox levels. Coming over from mobile devices, Townsmen does offer some PC-centric interface enhancements, although the lack of tool-tips and wacky road building procedure are disappointing. Buildings are placed to collect resources, produce food, manufacture items, and meet the needs of the villagers. Using prestige will instantly build any structure, bypassing the usually steep resource requirements. Some key buildings (such as the marketplace and church) are entirely too expensive to build, resulting in a lot of waiting for resources to accumulate instead of doing something meaningful. There are some moderately sophisticated resource chains involved (wheat to flour to bread, as a typical example), and excess resources can be sold at the marketplace (assuming you can afford to build one, of course). Happier citizens, made so by meeting food, water, and entrainment thresholds, work harder and can be taxed more. Nearby bandits can be eliminated by building a network of barracks and guard towers. Completing quests earns prestige, and upgraded buildings can be researched. Terrible early-game resource balancing and some interface limitations aside, Townsmen is a decent city builder.
Wednesday, November 23, 2016
Monday, November 21, 2016
Thursday, November 10, 2016
This new version brings new graphics and some minor game rules tweaks (namely longer sleeping requirements). Online play is preferred because the AI bots don’t hide their intentions well enough to produce compelling offline gameplay, though the number of players online have been small. The game mechanics remain intriguing: money is earned by killing a target; the cash amount is determined by how rarely used that particular weapon is. This encourages swapping out weapons and not sticking to any specific item for the entire game. Your target’s location on the ship is updated every 30 seconds, and there is also a player hunting you. While this is going on, needs (such as sleep, drinking, going to the bathroom, taking showers, talking to others, reading books) must be taken care of as well; these cause periods of vulnerability that make it easier to kill your quarry. Being spotted with a weapon by security or other players can result in a fine and jail time, although security can be bribed. The core gameplay remains very fun, although The Ship Remasted has some technical issues (attacking while sprinting doesn’t seem to be effective, and some graphical glitches are present, such as the occasional inability to see other passengers). If these issues are resolved, then The Ship Remasted would become an acceptable update to an outstanding game.
Tuesday, November 08, 2016
The game features two campaigns of seven missions each (one for the US, one for Europe) in addition to the randomized maps that were featured in the last game in the series (Train Fever). The interface could use some minor enhancements, namely showing goods production when making lines and making tracks connect more easily. Ferries and airplanes are new in Transport Fever, although they accomplish the same task of transporting people or goods around the map. Tracks or roads may be placed for trains and buses, stops and stations are positioned, lines are laid out, and depots are purchased to house the vehicles. There is a fairly sophisticated production chain in the game, and taking advantage of it to transport the flow of goods to its appropriate destination is the core of the gameplay. Transport Fever has an extremely slow pace even on the fastest setting, so there can be significant waiting for additional funds once the starting lines are designed. Transport Fever is improved over its previous iteration due to its scripted scenarios and additional transportation options, and should appeal to transportation management fans.