Monday, January 30, 2017

Warhammer 40,000: Sanctus Reach Gameplay Review

I'm playing Warhammer 40,000: Sanctus Reach, a turn-based strategy game by Straylight Entertainment and Slitherine.



Utilizing the Battle Academy engine, the game has two campaigns that pit the Space Wolves versus the Orks, consisting of a series of skirmish games with intermittent larger battles. Customizable skirmish games take place on randomized maps, and asynchronous online multiplayer is available. Units from the Warhammer 40,000 universe can move and fire each turn, deploying melee attacks, ranged fire, and area bombardment. Units can also guard an area and automatically fire on enemies that venture into their territory. Successful attacks will lower the enemy morale and make subsequent attacks more effective. The use of special unit abilities and terrain advantages (namely cover) are key. The AI is inconsistent (it sometimes ignores victory locations and routinely engages in battles it can’t win) but benefits from huge advantages in numbers. Warhammer 40,000: Sanctus Reach isn’t a completely new experience due to its obvious derivation from Battle Academy, but much like its predecessor, it is a solid enough turn-based strategy game.