Monday, March 13, 2017

Reflex Gameplay Review

I'm playing Reflex, a first-person shooter by Turbo Pixel Studios.



The game takes its inspiration from Quake, offering multiple game modes (1v1, 2v2, free-for-all, team deathmatch, capture the flag), mutators from Unreal Tournament (instagib, unlimited ammo, melee only), automatic map downloads through Steam Workshop, and matchmaking and a server browser. The fast-paced shooter features the usual gameplay style trappings, with double jumps, rocket jumps, and the like. Seven weapons (basic burst gun, shotgun, grenade launcher, plasma gun, rocket launcher, ion cannon, and bolt rifle) lack alternate fire modes but each serve a different role and can be effective. Health, armor, and damage bonuses can be picked up around the map. Occasionally capable bots are also present to practice against. While Reflex offers fine old-school gameplay, it doesn’t offer anything truly innovative to expand upon the formula established by Quake.