Wednesday, April 19, 2017

Man O' War: Corsair Gameplay Review

I'm playing Man O' War: Corsair, a naval adventure game by Evil Twin Artworks.

Set in the Warhammer universe, the game features a single player campaign where you sail between ports populated by Skaven, Orks, Dwarves, Elves, and the like, with lots of AI ships wandering about. Most money is made by undertaking quests, which typically involve attacking a specific ship or taking something to another port; quests become repetitive very quickly. You can also trade goods for a source of minor income; items manufactured by a specific port are clearly indicated, making it easier to buy low and sell high. Money can be spent on repairing, upgrading, or purchasing new ships, hiring crew (whom level up and unlock new skills), or equipping people with better weapons. Combat is typical for the setting: sail with the wind to go fast (helpfully indicated in green on the compass) and fire cannons off the side of the ship (the range of which is helpfully indicated with a giant red arrow). Ammunition types can be changed (grape shot for enemy crew, chain shot for sails), and other ships can be boarded for hand-to-hand and ranged combat. Combat is usually very enjoyable, and the AI provides a typically capable opponent. The Warhammer setting doesn’t offer a lot more than a traditional age of sail adventure game (Orks and crazy looking ships notwithstanding) and the title has nothing to do with its tabletop namesake, but Man O' War: Corsair is still a strangely compelling game despite the occasional bugs.