Thursday, May 18, 2017

Endless Space 2 Gameplay Review

I'm playing Endless Space 2, a turn-based 4X space strategy game by Amplitude Studios and SEGA.

The game features customizable galaxy options, truly varied factions, and a stylish interface. Stars are connected by lanes, which allows for chokepoints to develop; arduous movement can be performed between detached constellations. Exploration ships can probe curiosities on planets, uncovering special resource bonuses or other loot. Colonization involves placing an outpost first, which eventually grows into a full colony. Planets may already be colonized by minor civilizations, whom can be traded with or assimilated into your empire. Cooperative and competitive events also appear, giving side objectives to achieve during empire growth. There are five resources in the game: food (for population growth), industry (for production), dust (cash), science (for research), and influence (for laws and diplomacy). In addition, there are strategic and luxury resources that are used for specific ship components and trade, respectively. Buildings are shared among each planet in a system, which enhance the default resource production attributes for each world. Each race in the game also gives different bonuses applied to each planet. The research tree offers many options; unlocking a scientific era (by researching a specified number of technologies in a category) grants bonus abilities. Heroes can lead a system or a fleet of ships, and unlock skills with experience. Every twenty turns, there is an election which drives a political party into power; this determines which laws are available across the empire. Diplomatic options between factions are typical. Custom ship design is straightforward (simply drag-and-drop attack, defense, or support modules where allowed) and tactical combat is automated. The AI plays the game well enough, though online play is also available. Overall, Endless Space 2 offers acceptable improvement in the series.