Wednesday, May 31, 2017

First Strike: Final Hour Gameplay Review

I'm playing First Strike: Final Hour, a global nuclear real-time strategy game by Blindflug Studios.

The game does not feature specific missions, instead just different playable and competing countries on the same globe setup. The terrible interface makes the game tedious to control: it is hard to tell what types of missiles are present in each territory, you can’t select some of your regions to fire simultaneously (it’s either one at a time or all at once), there is a limit to how often you can highlight territory borders to see who controls them (why??), you can’t queue build orders, and there is no list of currently controlled regions. Constantly wrestling with the controls removes any enjoyment that could have resulted from strategically deploying varied missile types, invading surrounding neutral regions, and researching new weapon types. The game also suffers from late-game monotony, as previously bombed territory can be reclaimed, resulting in a constantly shifting and annoying game of whack-a-mole. In the end, First Strike: Final Hour does not offer the accessibility to make it an enjoyable strategy game.