Monday, July 31, 2017

Kingdoms and Castles Gameplay Review

I'm playing Kingdoms and Castles, a city building simulation by Lion Shield.


The game plays out on randomly generated maps at several difficulty levels (which adjusts the length of the growing season and the frequency of enemy invasions), but lacks a tutorial. The interface could be better: while tool-tips are plentiful, it is hard to find specific buildings. Basic resources (wood, stone, iron) are gathered from the map, while food must be grown at farms and orchards. More advanced structures require manufactured goods like charcoal and tools. Eventually, defenses and various services must be constructed to keep the villagers happy and safe. It can be easy to outgrow production, so steady growth is key to prevent an economic collapse. Overall, Kingdoms and Castles is an acceptable simplified city builder.