Friday, October 13, 2017

Dungeons 3 Gameplay Review

I'm playing Dungeons 3, a dungeon management game by Realmforge Studios and Kalypso Media.



Featuring a campaign that has a lot of the same hit-or-miss (mostly miss) humor as before, the game thankfully introduces random skirmish maps that can be used offline or online for vastly increased replay value. In addition, the interface is improved with an actual mouse pointer and better unit selection. The gameplay structure is the same as before: find the gold nuggets, place rooms to house units and produce resources, hire new units, and place defenses. However, new to the game is a research tree, which uses evil points accumulated by capturing locations on the Overworld map, forcing you to venture out of the dungeon in order to unlock the more advanced dungeon options required to win each scenario. While the flow of each game is the same, the random maps help immensely in creating a slightly different feel each time. The newest entry in the Dungeons series fixes the major problems from the last iteration by adding in random maps and improving the interface, finally making it a compelling management game.