Friday, February 16, 2018

Wartile Gameplay Review

I'm playing Wartile, a role-playing strategic board game by Playwood Project and Deck 13 Interactive.

The game features a campaign with generally repetitive missions (keep going until you find something at the end of the map); new characters and items can be purchased between scenarios. Wartile does not feature randomized maps or a skirmish mode. The interface can be cumbersome, with mouse dragging used to move units and cards. This method lacks fluid movement in real-time and a misclick can waste precious seconds. The scenery also obscured the view as it lacks transparency. Wartile is a real-time game where movement and attacks have cooldown periods. Units will automatically engage nearby units, but specific enemies can be targeted. Ability cards can be used on enemy units, but the process is tedious (all cards of all units are not on screen simultaneously). Battle cards can also be used by spending points earned by killing enemies. Strategy involves attacking from higher ground and from behind while using cards at key moments, although Wartile lacks true strategic depth. Though Wartile looks like a compelling title, the limited strategic options, repetitive scenario design, and plentiful interface shortcomings make it an ineffective game.