Wednesday, August 08, 2018

Circle Empires Gameplay Review

I'm playing Circle Empires, a real-time strategy game by Luminous and Iceberg Interactive.


The game features procedurally generated maps that varies the resources and enemies in each region, the quantity of which depends on the difficulty level. Leaders provide different starting resources and bonuses when capturing a new territory. The main game mode involves finding and killing an enemy boss, but a full conquest mode and games against AI empires are also available. Food, wood, and gold are collected and used to recruit new units, build defensive structures, or unlock upgrades. Circle Empires has a good roster of available units, and the composition of your army largely depends on which resources dominate the map you are playing on. Unit control can become cumbersome as units overlap; friendly units will also occasionally ignore enemies that are located in the same circle, and the game could use an attack move order. Circle Empires becomes very challenging on higher difficulty levels due to the large initial enemy count. Despite limited shortcomings involving the user interface, Circle Empires is an approachable real-time strategy game that has high replay value thanks to its randomized map layouts.